Eject mass as stardust burst — no cooldown, mass IS the cost
SLINGSHOT
Launch forward, leave a gravity anchor behind
REPEL
Reverse gravity — push everything away for 1.5s
PHASE
Go intangible for 1.5s — can’t eat or be eaten
MOUSE move · SPACE ability · RIGHT-CLICK collapse
Absorb stardust. Eat smaller wells. Evolve through 32 stages.
MOUSEKEYBOARD
HOW TO PLAY
BASICS
Move toward your cursor (mouse mode) or with WASD (keyboard mode).
Your mass creates gravitational pull that attracts stardust automatically.
Absorb stardust to grow. Eat smaller entities (must be 1.2x their mass). Evolve through 32 cosmic stages.
Mass decays slowly — keep feeding to stay big.
COLLAPSE
Activate with Right-Click (mouse) or Q (keyboard).
Shrinks you to 40% size, shows a fake stage ~6 levels lower. Lasts 2 seconds.
DANGER: While collapsed, you CAN be eaten at your fake size. This is a genuine gamble.
REWARD: When the timer expires, you snap back — anything inside your real radius gets eaten.
The Tell: Your gravity pull stays at real strength. A "Meteor" pulling from a Black Hole radius is suspicious.
ABILITIES
NOVA — Eject 18% mass as a stardust burst. No cooldown — mass IS the cost. Others can collect your ejected stardust.
SLINGSHOT — Launch forward, leave a gravity anchor behind that pulls stardust. 3s cooldown.
REPEL — Reverse gravity for 1.5s. Push everything away. Can't feed during repel. 3.5s cooldown.
PHASE — Go intangible for 1.5s. Can't eat, can't be eaten. Pure escape. 4s cooldown.
NPCs
RAMJETS (red ships) — Fly around with repel fields. Knock back entities that approach. Eat at 1.5x their mass.
HAZMATS (yellow ships) — Leave toxic gas trails that slow you down. Eat at 1.5x their mass.
WRECKS — Loot caches that scale to the lobby. Crack open by proximity (must be 1+ level above). Diminishing returns for big players.
SPACE HAZARDS
MAPASTEROID BELTS — Amber bands across the map. Slow movement + drain mass. Bigger entities lose more. Route around them or power through.
MAPGRAVITY WELLS — Blue vortices that pull entities toward their center. +50% feeding bonus inside — but hard to escape when big. Risk/reward zones.
MAPNEBULAE — Purple clouds that muffle gravity. Pull range halved inside — harder to detect by the "gravity tell." Great for hiding from collapse detection.
MAPWORMHOLES — Paired cyan portals. Enter one, exit the other instantly. Brief invulnerability on exit. 10s cooldown per entity. Check the minimap for portal locations.
MAPDARK MATTER VOIDS — Dark corridors where nothing works. No gravity, no eating, no being eaten. Safe transit only.
MAPPULSARS — Fixed points with spinning beams. Entities hit get knocked sideways. Stronger near the center. Beam rotates every ~10 seconds.
EVENTSOLAR FLARES — Every ~60s, an orange wave sweeps from a random edge. Pushes entities + drains 3% mass. 3-second warning before each flare.
EVENTCOSMIC RAY STORMS — Every ~90s, a map-wide storm hits. Each entity's ability cooldown randomly resets OR extends by 3s. Coin flip per entity.
TRIGGERSUPERNOVA REMNANTS — When a big entity (Yellow Star+) is killed, a stardust explosion spawns at the death site. Feeding gold rush that attracts everyone.
EVENTNEUTRON STAR BURSTS — Every ~120s, a gravity well fires a narrow beam in a random direction. Drains 5% mass/sec for 3 seconds.
TIPS
The leaderboard always shows TRUE mass — check it to spot collapsed players.
Gravity wells are risky but the +50% feeding bonus makes them powerful early game.
Nebulae are the best place to collapse — your gravity tell is muffled.
Wormholes are incredible for escaping or ambushing. Check the minimap for portal pairs.
Nova has no cooldown but 5 uses takes you from 1000 → 371 mass. Spam wisely.